The Lost Samurai
The Lost Samurai is a Top Down kind of Hack and Slash, where the player must sneak through enemy camps, find a way to get to The Master, and take him down!
You can gain more health through killing enemies and absorbing their souls
I hope you enjoy this game I made over a weekend!
Controls:
Left Click - Slash in direction of mouse
Right Click - Dash in direction of movement
WASD - Move Character
Escape - Pause Menu
This game was made for Mini Jam 72 in 72 Hours
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TheLostSamurai_V1.02.zip 25 MB
Comments
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I write it there to not discourage people to play and rate your game but there is not really breaking bugs however. I use Unity too. The player sword seems to have collision detection troubles, sometimes it needs a lot of hits to kill a guy (especially when they are very close): you certainly just need to choose in the inspector of the sword : rigibody-> collision detection-> continuous (or try all the other kind of detection if it not works). Probably the same trouble with ninja stars that go throw walls (Always with fast objects) and the same solution. And If you don't want auto-guided ninja stars , you need to calculate the player direction only once ( in a Star() for example), but maybe you don't want :) . Good luck for your games this one is very nice.
PS: A lot of Jam's discords have an help section: you should try.
Hello, I really like your game, good ambiance (Nice Medieval Japan ambiance), good graphisms, good and original gameplay. The story tell by itself with no need of dialogues. Keep going
Thanks for the kind words, and I know those bugs are in my game, just sadly didnt get time to fix them before the jam ended, will probably go back and tidy them up once ratings are over, i dont wanna skew them in anyway :D